

#SUBNAUTICA AURORA CODES LOCATIONS FULL#
Don't forget to scan a Cave Crawler, a Bleeder and a breach in the Drive Room if you're going for a full PDA. The most important loots are information from Data Terminals and vehicle fragments. In order to explore more of the ship, a Laser Cutter will also be required. A couple other useful tools would be a knife and flashlight, and some spare fire extinguishers. You'll need to come equipped with a Propulsion Cannon to clear the entrance, a Repair Tool to fix the Drive Cores, and the Radiation Suit to safely approach and enter the Aurora (until the cores have been repaired). Your main goal within the ship is to find and repair the Drive Room. The original (with black blackground) has much more information on it so I'll keep that here, but I felt like doing one up that's simpler and looks like it could be in-game. I'm also not mentioning some of the rare, hard-to-reach biomes that show up late in the game.Thanks for checking out my map! I've got a couple versions of the Aurora Map now.
#SUBNAUTICA AURORA CODES LOCATIONS CODE#
If you want the cabin one code without finding the the code. After x amount of time they will send a radio message with the code. The Lab code is in a PDA near the Lab, on the floor next to a unique electric looking structure. This list isn't exhaustive-there are two major mushroom forests, for example, in different and unconnected parts of the world. Cabin 1 door code is in a PDA found in the Locker Room. There are a lot of distinct biomes in Subnautica, and some crafting recipes will force you to track down a specific biome with some rare creature or mineral. If you find a wreck with a broken door panel but you left your repair tool back at base, those distances will work like coordinates to help you find your way back. When you want to make a note of a spot, get a distance reading from each of the beacons, e.g., 900 meters away from #1, 640 meters away from #2, 1,000 meters away from #3.


Once you've got all three placed and labeled, you can bring up your tablet and toggle a HUD display to show icons and distances. The key with beacon triangulation is to spread 'em out as much as you can.

This may take you over some deep and dangerous waters, but as long as you stay on the surface, you probably won't die. After you scan a few fragments at wrecks near the shallows, you'll unlock a blueprint for a beacon, and a little copper ore and titanium will let your fabricator whip one up.įor the best coverage, swim (or drive) out to the edges of the map and drop all three beacons. To get a known fixed point to measure from, you need beacons, floating radio transmitters that stay stable in water. Triangulation can be used for making maps in all sorts of ways, but the method we're going to use here is position resection: using three fixed, known points to determine your unknown location. That's why I prefer the second method, which fits better inside the tools of the game: Triangulation. Personally, I find pulling down a console menu a serious buzz-kill. If you really get stuck and you consult the wiki, you can use those coordinates to find whatever you've been looking for. If you find something cool or you're done exploring a certain sunken wreck, press F1 and note those coordinates so you can refer to them later. Under "Camera world pos" you'll see three numbers shown as (x, y, z), where X is east-west, Y is depth, and Z is north-south. You can find coordinates by pressing F1 to bring down a console menu. Here's the first way: Everything in Subnautica has in-game coordinates. You can use whichever one you want, I'm not your dad. Robotics bay door code 6666 Code can be obtained from a PDA, but the room itself is ruined and inaccessible. Lab door code 6483 Code can be found in the Prawn Suit Bay. Cabin 1 door code 1869 Code can be found in the Locker Room. One of them is cool and fun and the other is dumb and boring. Cargo bay door code 1454 Code can be found on a PDA in the nearby hallway. To actually note locations, you need a coordinate system, and you have two options: console coordinates or homebrewed beacon triangulation. If you want to keep track, make like it's a '90s-era adventure game and break out a notepad. When commenters or forum posters say they want a map in the game, they usually want a way to cross off explored areas or remember important locations. Since there's no in-game Subnautica map, you're going to need to take some notes yourself.
